Completed 2023 ML engineer Solo Placeholder — e.g. 4 weeks

YOLO Object Detection & Tracking

Real-time object detection and multi-object tracking experiments comparing YOLO with several tracking algorithms.

  • Computer Vision
  • Robotics

TL;DR

Experiments combining YOLO detection with multiple tracking methods (ByteTrack, OC-SORT, DeepSORT), benchmarking accuracy/speed trade-offs with deployment in mind. (Placeholder narrative.)

Problem

Detection alone isn't enough for video — you need stable identities across frames. The goal was to find a detector+tracker combo that is accurate and real-time.

Note: Placeholder case-study content — replace with your real write-up.

Why it matters

Most real-world vision tasks happen in video, where you need consistent object identities over time. Choosing the right tracker is a balance of accuracy, speed, and robustness to occlusion.

Dataset / inputs

Video clips with detection/tracking ground truth. (Placeholder — name the clips/benchmark and hardware used.)

Technical decisions

I held the detector fixed (YOLO) and swapped trackers to isolate their effect. ByteTrack and OC-SORT are fast and motion-based; DeepSORT adds appearance features that cut ID switches at a higher compute cost.

Challenges

Occlusions and crowded scenes caused most ID switches. Keeping the benchmark fair — same clips, same metrics — was essential to drawing honest conclusions.

Methods

  • YOLO detector as the front end
  • ByteTrack / OC-SORT / DeepSORT compared as trackers
  • Benchmarking on shared clips with consistent metrics

Results

  • Speed/accuracy comparison across trackers (placeholder)
  • Notes on when each tracker is preferable (placeholder)

Lessons learned

  • Tracker choice depends heavily on FPS budget and occlusion frequency
  • Appearance-based trackers (DeepSORT) cost more but reduce ID switches

Limitations

  • Evaluated on a limited set of clips
  • No edge-device deployment yet

Next steps

  • Deploy to an edge device and re-benchmark
  • Test under heavier occlusion and crowd density

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